So, you have an idea, right? A great one. An awesome one. The magnum opus of homebrewing. But there's just one problem: "Doob the Spider's Good 'Ol Remington 870" isn't the name you're going for. Names often make or break homebrew, so here I'll attempt to help people in making good homebrew names. starting off: ITEMS: Naming items is the easiest form of name generation in DND, and showing you first will introduce an easy process that is used for many things later on: 1) Find a base word: what is the item? what does it do? is it magical? Find a word that best describes the purpose (i.e. book that can talk=grimoire). In some rare cases, you can take a verb (something that the object does) and put -er in front of it, creating a noun (sword that kills demons=banisher). also, there's no need to incorporate every aspect of the object into the base noun: prefixes and suffixes can cover for that (master sword's base word is just sword because that's just what it is). make sure to have the word be at least slightly fitting for what the object is though: magic stick and staff are two very different things when juxtaposed into the generic fantasy setting. 2) find roots: go to a generic latin, greek, or anglo Saxon root directory, and search up any special characteristics that your item might have. common roots include magi and arca for magic, cruci and cis for physical maiming, and hyper, mag, and super for greater/superior. attaching these to the front of the word instantly increases the effect you're going for. mind-affecting arrows? Psysheathe. the private spell book of the greatest mage to ever live? magrimoire. 3 (optional)) Suffixes: no need for elaboration. -ian, -ia, -ion, -tion, ect. add them for an extra syllable. EPITHETS AND TITLES: largely the same as items, just use a verb or adjective (hyperborean, impaler, and so on). most of the time mundane words do the trick: no nonsensery is needed. ALTERNATIVE: ROALD DAHL-ING: pull random stuff, given basic rules of translation. these random words are often covered up lore-wise as a translation of another language or mixed language. for example, the late Dahl used many words from the fictional invented language Gobblefunk for some speech quirks in many of his characters, and the use of the language ties together lore nicely in between all the stories. ALTERNATIVE OF THE ALTERNATIVE: TOLKIEN-ING: to make it cool for world building: use similar "roots" and "terms" in order to drive it home. two words each relate to a subject? use a simple 4sspull of a root in order to connect the two! NAMES: most of the time the item procedure won't cut it, so we'll resort to a way better option: stealing names already made! In Genesis, there are a platitude of names mentioned, and if those aren't to your liking, you can just as simply look up some random spell book (ars goetia for example: that one's a pretty fun read and has 70+ names from you to choose from) and read off the first name you see. ex: paimon from genshit (yes genshit) impact is named after the second great king from ars goetia, and cotl has basically every character named after gods and demons from summoning books. uhh there that's all I have atm just comment if you want me to cover another topic