Cool it's here now, and the theme is... "tick tick tick" Don't think that will affect my game much since the idea originally was already waiting 5 minutes and survival then the eclipse ending. I don't think I implemented the theme enough though. Music: Same as episode 5 I BEAT IT!!! Glitch is resistant to all attacks, but only after timer 300. If not, then glitch can't take damage at all. But when timer is 300, the glitch also loses power. Also, the glitch is most powerful during the midst of the eclipse, at timer 100 to 200. IF YOU WIN, A SECRET WILL BE REVEALED. (if you're too lazy to win, just go in the code and see. It's important. Trust me, this is going to predict the future) GLITCH BOMB: It's a small, avoidable explosive. When it hits anything, it explodes. SPIKE: A small, but precise missile. It goes quickly and flies through the level. Sometimes, it has a chance to turn randomly though. SLAM: A quick, fastmoving sweeper. Deals a mediocre damage if hit by it, but very easy to avoid. TICK TICK BOOM (referance to the old game jam theme??): A bomb that after 3 seconds, will explode into a huge cloud of white and black. Hint: Every move does something helpful. You must figure it out yourself, I will not guide you all the way. But, some moves can even do good for you, before the eclipse is over. -KEYBINDS- From Into The Abyss T: Tornado. Summons a tornado pointing at mouse cursor. Cooldown: 5s. B: Blast of air. Blasts an air beam at mouse cursor. Cooldown: 9s. Space: Flight. Lets you glide and lift. Cooldown: Can be used for 90 frames at a time and as long as you can jump, you can use this. S: Air shield. Creates a shield deflecting many attacks around the player. Cooldown: 20s. V: Vaccum. Creates a vaccum on the mouse position. Cooldown: 6s. From Exceeding the Limits A: Water ball. As long as "A" is held down, the water ball follows the mouse, then release to shoot. Cooldown: 5s A then W: Water whip. When you release, click at the right position to make it a water whip. W: Wave. Direct the wave's direction then it shoots and follows where you directed it, affected by gravity. Cooldown: 20s. Q: Walk on water. On water, click Q to float up. W then K: Icicles. Shoot icicles after using a wave, turning it into an icicle bunch. A then G: Snow. Make snow, falling then becoming a part of the ground. From The Glitch's Wrath part 1 - Chase to the hub Glider now glides for 150 frames instead of 90 Blast becomes a boost boosting the player into the mouse cursor H: Hurricane. Creates a hurricane beneath player, lifting them up. I am well and aware of hurricanes clipping players out of and into blocks. Cooldown: 20s L: Long blast. Blast, but with 30 circles. Cooldown: 9s.