use the arrow keys to pan around. the idea was simply to put a tile-based rendering system into Scratch. just for funsies. it holds tile data in entirely too many lists, and stamps them every frame. making so many lists was the only way I could figure to make it hit 30fps, and Scratch could have made that a lot easier... no idea how this would work on a larger scale, I'm using a list for every horizontal line of tiles, and that's 51 lists, which is hard to manage with Scratch, as you can see if you look inside.
Sprites from the Spriter's Resource: Bacon, MarioFanGamer, Ton, TFGD, Barack Obama, and of course Nintendo. ripped the first stage into a sheet using TileMap2TileSet by YukkiTimmy, then I put it back together (sorta) in Tiled. exported it into Scratch, got Scratch to parse it and I got this thrown together. I've largely moved on from Scratch and am now using Godot, but I thought it might be entertaining to go back to my roots for a day, and wow Godot is so much easier to work with.