You click buttons. "Check" doesn't work yet, but everything else does. This is a project I have wanted to do for a long while. It takes the RPG aspects of ExOnOe's Adventure (Returns) and basically reimagines the whole collab series as this. It would not be canon, as it would mash the two stories together (though I would enjoy believing it as an in-universe video game). For instance, Level 1 would be based on S1E1 of ExOnOe's Adventure, but Level 2 would be based on C1-1 of ExOnOe's Adventure Returns (except with Boomer Guy). Of course, there'd be other changes that try to carry an 8-bit version of that EOOA1/EOOAR essence. The idea is that there would be no overworld, but that each "episode" is a level where you fight enemies in waves and progress through the story, using elemental types to your advantage, and levelling your characters up as they are used. Each chapter ends with a major boss, though having many minibosses, and is it's own separate Scratch project, using save states. The hope is that each side can have up to three people, similar to how Deltarune seems to work (you'll notice, in the game, there is never more than three people fighting on either side), and you can choose between everyone currently on the team (EG, you could choose between, say, Ex, Boomer Guy, Propelley, Zerdix, or Flying Cat, but you may only pick three of them for each level. I'm mulling over whether I want Ex to be a mandatory character for every fight, since he's the protagonist). Characters would level up better as they train while they're not actively being used, so as to hopefully retain balanced characters. The enemies would include both original and familiar enemies. I have already designed a few original enemies. I also have concepts for shops to further buff your heroes. The whole game is meant to reflect how it would be on an NES, being 8-Bit with 8-Bit sound. Also, the background and HP values are placeholders, I'll change those if I get around to it. Speaking of which, I would like to do this after I finish ExOnOe's Adventure Returns, so that I can accurately recreate both stories. I hope if I do finish this, it will turn out to be a pretty fun game that is much longer than ten minutes long (like, anywhere from a few hours to a few days, if you really try). Also, here's some concepts for types: -Null -Light -Dark -Fire -Blast -Water -Ice -Earth -Jewel -Air -Undead -Elec -Metal -Martial -Cut -Magic -Glitch -Meme -Text -Slime All twenty of these are referenced in the original EOOA in some way. Light and dark are literal and not figurative, fire is heat in general, blast is not fiery, ice is coldness in general, earth is both tough and dusty earth, air may or may not include winged enemies, elec doesn't include all robots, metal doesn't include all robots, cut includes blades and spikes, magic is magic that is neither light nor dark, glitch is for robots and viruses.
CREDITS: Nintendo Toby Fox Capcom Ape Hal Laboratories