you attack automaticly. after reaching high enough in the tower you can prestige, but floors also give XP to level up and gems to unlock permanent upgrades. Conami Code resets save file W shows or hides all boosts (how many you bought of each) S shows your stats and current prestige A shows current hitrate D shows you your critrate (might vary for attacks) rage gives you 50% more damage, but enemys gain ~60% more 1.1: *lowered most starting stats *boss-types are now set every reset *reduced gem drops slightly but incresed scaling by 25% *adjusted boss-stats *enemys drop less Base-xp but it increses faster *level up base-value 5>7 *other adjustments that mainly affect early game runs *added diffrent variations of enemys, leading to 5 possible outcomes every floor * enemys now have a diffrent color based on type *size of enemys now changes slightly and bosses are slightly bigger *added first divine upgrade: sharpness. gives you 10% more damage but costs 15 skillpoints. unlocks at prestige 20 1.2: *more balancing *added new divine upgrade fortified, wich divides the base value of the enemys attack power by an additional 0.25 per upgrade. unlocked at 30 prestige *fixed bug, that incresed player attack rather then boss attack on every boss-stat update *made it (nearly) impossible to get tank-boss before stage 40 as they were to free *luck-type and Average-type (green and orange) now only spawn past stage 20 *added rainbow-type enemys, wich have all 15`s as basestats across the board, and 33 for bosses *incresed Sharpness-effect +0.1->+0.125 1.3: *MORE balancing (mainly late game this time) *Final divine upgrade added, Smartness. increses XP gain by 0.33X per level *made adjusting scaling values easier (only affects value changes, not gameplay) *more xp-scaling. (1.1X -> 1.12X every stage); base drop reduced 1/6 *incresed xp to level up by 3/7; xp scaling reduced (+25% -> +20% Xp for next level) *fixed the game not resetting ALL XP after leveling up, making leveling 2/7 faster *level up stat increses now scale 50% slower with prestige. skillpoints and boosts stay at 10% *attack increses 50% less through level, but luck 25% faster. (again, ONLY eveling directly, not skill points)