TURBO MODE REQUIRED. You may turn on Mobile Mode in settings to prevent unintended movements. If any glitch occurs, click green flag to reload. To reset & clear data, go to Settings > Load, then type "0". << GENERAL CONTROLS >> [1] Click once to select an object. Element detail (except for cards) and Info of the object will appear. [Now, choose a letter option below for scenario 1.] [1a] Click on a selected object to perform its element function. (Flipping a card; drawing a card from non-empty deck, pile, stack, or frame; changing orientation of empty frames, grouping duplicate cards from bundle) [1b] Click anywhere on board to move object location. [1c] Click anywhere outside the board to deselect. [1d] Click on the top left X to delete the object. [1e] Click on the top right +1 to copy the object. [1f] Only for a card, click it again to flip its face side. [1g] Only for a card, click on a container to place in it. [1h] Click on selected container again to draw a card (except rotating an empty Frame & opening a Hand). [1i] Else, click on a different container (except Frame) to transfer all of its cards away. (empties the container) [2] Hold down mouse on an unselected object. [2a] Drag cursor anywhere on the board to move it. [2b] Drag cursor anywhere else to deselect it. [3] Hold mouse down & long-press to zoom in on an unselected card to display custom card designs tied to card Info if custom sprite costumes are uploaded. This works for both cards in Hand & cards on the board. << PC-ONLY SHORTCUTS >> [4] Hover cursor over an object while no object is selected. For a card, its Info will appear. Else, the number of cards in a container and its top card Info will appear (except for decks, which show deck Info). Then, move the cursor off of the object to hide details. [5] Hold down mouse on board while no object is selected, then move cursor onto an object. [5a] For Containers only, release the mouse to draw a card. (Shortcut to option 1h) [5b] For Cards only, release the mouse or move cursor off of the card to flip its face side (shortcut to option 1f). [6] Hold mouse down on a card to select, drag cursor onto a container, & release mouse to drop card into it. << HAND ELEMENT CONTROLS >> [7] Click on the top black bar to exit the Hand view. [8] Click a card once to select it. [8a] Click the same card the second time to draw it out of the Hand and to place it back onto the board. [8b] Click a different card to insert the selected card before it. This reorders cards for custom organization. [9] For PC only, hold down mouse on a card, drag the cursor across other cards of choice, then release the mouse to multi-select cards in that particular order. [9a] Click on any one of the selected cards to draw them all out of the hand onto the board at once. [9b] Click on an unselected card to insert them by it. [10] For PC only, hold down mouse on board and drag cursor across cards to flip them. When drawn later, the individual card face sides remain preserved. << Custom DETAILED card designs>> Custom card Detail designs can be uploaded to a sprite. These sprite costumes can be linked to particular cards, which then can be viewed by long-pressing on an unselected card while faced up on the board, on the top of a container, or in a Hand. Follow below steps to upload: 1. Remix project. 2. Go to the sprite named “detailed”. 3. Go to costume tab. 4. Delete all existing costumes except for the one named “PLZ KEEP”. 5. Draw or upload each of your detailed card designs as new costumes. Please limit your details to fit within the confines of the stage size (480px by 360px). 6. Each costume must be named with a title. 7. Click the green flag and click “+c” button in the tool to print a new card. Enter the exact title from your custom costume when it prompts you for card Info. This links the card to the particular custom design. Cards with duplicate Info are linked to the same single custom design. << Custom MINI card designs >> Custom mini card designs can be uploaded to the "Card" and "Inhand" sprites. These sprite costumes can be linked to particular cards while faced up. Follow below steps to upload: 1. Remix project. 2. Go to a sprite named "card". 3. Go to costume tab. 4. Delete all existing costumes except for the one named “f”, "b", "w", and "n". 5. Duplicate the "f" costume. 6. Onto the duplicate costume, draw or upload one of your mini card designs. Please limit the size of design to fit within the card outline. 7. Repeat the Step 6 for all designs you wish to add. 8. Each costume must be named with a title. If the title is only one character long, it must be a number. 9. Go to the sprite named "inhand" and repeat the process from step 3 through step 8. The mini card designs can be same or different between the two sprites' costumes that (if at all) share the same title. Note that "Inhand" cards are always displayed at the size of 105%, which is larger than the default "Card" sprite display size of 75%.
>> Feel free to use this tool for quickly playtesting any of your card game ideas. It's easy to setup, use, & edit! >> CAUTION: Storing more than 100 cards in any single element may cause glitches. Do not store more than 80 cards in each Hand. Up to 300 objects of each Element type can be displayed at once (excluding deleted objects & cards inside containers). << VOCABULARY >> - The CARD element can store Info only. It can be layered on the board and can be stored in Containers. - CONTAINERS are all elements that are not Cards. Cards can be added to or removed from them. Deleted containers can still store undeleted cards. << ELEMENT CAPABILITIES >> \CARDS\ are labeled with any brief Info for playtesting. \DECKS\ are used to store cards all faced down. When drawing, a random card is blindly pulled. \PILES\ are used to store cards all faced up. Cards remain unshuffled. Top card is always visible. \STACKS\ are similar to piles, but contained card faces can be mixed (not automatically flipped to one side). \BUNDLES\ are used to collect all loose cards when empty or to group up duplicate cards when otherwise. It dumps in groups of duplicate Info cards face up. \FRAMES\ are used to store a single card at a time. Can fast-swap a selected loose card with its content. \HANDS\ are used to store cards faced up. View of contents can be opened & closed. Can reorder cards. << EDITING FUNCTIONS >> +1 allows to quickly copy either a selected object or the most recently created object if unselected. /SAVE allows data export of a text string code. /LOAD allows import from code or a full data-reset. /FIND allows 4 ways to search for specific details of objects. Useful when managing lots of objects. /EDIT allows the editing of Info for any existing object. /PRINT allows to copy an object (with all its contents included) up to 100 prints at once. /MOVE allows card locations to be moved between being stored in containers and being on the board. /UNDEL allows objects to be toggled between being deleted and undeleted from the board. When a container is deleted, all containing cards also disappear from the board. Undeleting a container brings back all undeleted cards contained as well. << TOOL LIMITS >> - Up to 200,000 (including deleted) objects can be created as long as only up to 300 of each Element type are visible on the board at any given moment. - Each Hand element cannot correctly function more than 80 cards at once while viewing its contents. << POSSIBLE UPCOMING FEATURES >> - Ability to append different exported save codes to current data that is already loaded into the tool, which can merge multiple components and boards together. - Better editing functions for easier and more efficient tool usage: editing duplicate objects of the same element all at once and selecting object ID ranges for editing color at once. - Custom icon on cards: Easing visual distinction while face-up. Choose from 25 icons or leave blank (default). Icons: human, heart, sword, shield, clock, checkmark, lightbulb, tree, dollar-sign, bottle, apple, location pin, tools, airplane, snowflake, thought-bubble, hazard mark, fire, water, key, lightning, music note, calendar, ticket, thumbs-up. - Wad (W): a new element to ease organization and management of duplicate cards, even in containers. - Counter (#): a new element used as a tool for general gameplay. Double click to toggle count mode between up (arrow & +1 symbol) and down (arrow & -1 symbol). Long-press to count. Current value is always displayed. \\ Version 1.3 \\ Last updated: August 21st, 2026 \\