Gears: Camouflage: Found in the forest, if a unit has this and a 3 is rolled, become immune to damage for one turn Armor: Enemies have to roll a 5 or higher instead of a 4 or higher Sniper: Double the damage range of a unit Healing Kit: Unit is able to use their attacking turn to heal them self or others. Jetpack: Double unit movement range.
I'll try to get this game finished soon, but I dont wanna miss out on monthly games!