Use your mouse to move the flower. Press [SPACE] to extend your petals, and [V] to retract them. Use the scroll wheel to zoom in and out. Using this link will make the game run and look better: https://turbowarp.org/1289735902?hqpen&offscreen Press [G] or [D] to switch biomes. You can also enter the code and set the "Biome" variable to 0 to play in the void.
Thanks to... - Matheus Valadares, aka M28, for making the original game of florr.io and all of its textures. - @IngsheKingKarl, for refactoring my game and helping to make the game a lot easier to edit. - @codderuzzu, who pointed out an error in my movement script. [CHANGELOG] May 18, 2026: -Minor lag reduction. May 15, 2026: - Mobs no longer delete and add items to the list, instead they replace them. March 20, 2026: - Rocks and Petals now collide with each other. March 19, 2026: - Rocks no longer clip into each other. - Added Corn, a petal with higher health, low damage, and a long reload time. - Petals now subtly rotate. March 17, 2026: - Happy St. Patrick's Day! - Rocks now disappear when they take damage, and reappear nearby 0,0. - Petal Attraction is no longer broken. March 16, 2026: -You can now speed up and slow down your petal rotation speed with [q] and [e]. - Petal attraction has been added. Petals that are close to a mob will move slightly towards it to make collisions more forgiving. - Petals are no longer fixed to their position around the player, instead changing momentum to move towards those locations. This allows their momentum to be altered and more fluid. March 15, 2026: - Base health, damage, etc. are now stored in a list that is called using the mob's ID. That way, the mobs and petals don't have to load and unload information that is the same for all of that kind of mob. This does not affect gameplay. - Petals now disappear after they run out of HP, and respawn after their set reload time. They also glow red like the Rocks, and damage them. This does affect gameplay. - Soon, petals will gravitate towards their intended positions instead of being fixed to them. March 14, 2026: - The background is now fixed when zoomed thanks to refactoring the game. I can tell that it will become useful later. Thank you Karl! - There are Desert and Garden tiles now, and you can switch between them with the [d] and [g] keys. - Zooming is now smoother. - Damage is being counted in the background of the game. Does not affect gameplay yet. - Petals no longer get further reach when the screen is zoomed in. March 13, 2026: - Added Rocks that detect when they are hit. In the files, there is preparation for damage to be dealt. - The background is different, and the screen can now zoom. -Thank you for pointing out a division / multiplication error in my code. March 11, 2026: - Initial Release.