I'm thinking since this is Turbowarp only, we pre-render the sprites from a few frames for use on Scratch, but still use the renderer on Turbowarp for higher quality graphics. https://turbowarp.org/1289756447 See inside. This should be simple to use. Just load your objects and textures into lists, configure textures with the "prep texture" block in the renderer, and edit objects in the "Objects" sprite. Easy animation made possible by my armature system! This should be easy to backpack and add in to any tile engine, which, if need be, I am happy to do.
NSMB Mario from models resource. ALL CODE THAT WAS MADE BEFOREHAND: - ARE triangle filler by @bambozzIe and @KryptoScratcher, and @Eliguy12's fix to the filler from when I messed it up the first time I used it. - Chat GPT's quaternion rotation script - my .obj loader - my armature loader All other code was made after the start of Platformer Clash 8.