Feel free to experiment. -- Bugs -- Switch tiles remain stuck after player stays on first switch tile too long (Level 8). An extra variable in the name of "Test" was made for further investigation (1 is when first switch tile is on, 0 when it's off). Furthermore, there is an issue with layering the finish and start tiles for each level. See comment in Level sprite for more. -- Location -- In the Level sprite, located inside the clone script under the sections of "Clone ID = Switch", "Clone ID = Finish" and "Clone ID = Start" (comments are attached to scripts).