EPILEPSY warning! - This game is in ALPHA click doors to close. collect power orbs in cams KEYBINDS: doors: A&D vent: W Shock: F backdoor: Space APPEARS NIGHT 1: -if power drains or flow gets very low then go to power box in vents, to open vents click vent and click ladder after wanderer: check the cams, shut the left or right door when it leaves the respective camera, 4(left) or 5(right). tarman: make sure to keep the tar flow going by going into the vent and navigating to the flow button. don't stay in vent system for too long or it will notice you. APPEARS NIGHT 2: statue: check the cams, don't let him get to your office. Shocking it (7 sec cooldown) sets it back a camera. Easy to deal with, easy to lose track of. APPEARS NIGHT 3: clotworm: hold down the vent door to stop it from quickly tunneling through the vent and into your office it opens. You will see a red flash and timer indicating its arrival. stitchware: appears on cam interface and will move around, don't let its stitches completely disappear, by clicking to reset every so often. APPEARS NIGHT 4: wireframe: you will hear a sound cue whenever its eye colour changes. quickly turn behind you, quickly do the action corresponding to its eye colour: white: dormant orange: close the door red: wait until it turns green then look away green: instantly look away
inspired by fnaf, grace, and ultrakill to list a few