Green Flag I'll later add hashed seeding so that you can deterministically generate noise more easily, but I'll first need a hashing function that can generate a table of integers from 0-255 with just one key. Any suggestions on existing/custom formulas to use?
Finally created a comprehensive Perlin noise generator; Originally made as a GLSL shader, later converted to JS: editor.p5js.org/Argumentative/sketches/7V6MBG-JMb Similar to value noise, but with an extra interpolation step involving interval gradients. Speed-ups coming soon. I'd also like advice concerning octaves and other such common improvements to perlin noise that allow it a more easily variable output and better quality.