Yeah, an ACTUAL voice reveal where you don't have to modify any files, look inside the project, NOTHING! Its right there blatantly in front of you. Laugh or cry, you decide
The thing is, the textbox is going to be entirely reworked anyways for SGDCFM R and 2, so syncing up voices with the text is gonna require you to play it back and stuff Oh yeah the code is insanely unoptimized since this is more of a concept reveal than how its actually gonna work in-game and I'm also just lazy~ (trust me, its easier when there's already code there to work off of even if you're programming more than you would've without that extra code)