Made for Team Falcon of Platformer Clash VIII These text effects are currently available: \0 (clears all effects) \n (forces a new line) \p (forces a new page DURING DIALOGUE, otherwise just forces a new line) \b [VALUE] (sets brightness) \c [VALUE] (sets colour effect) \# (toggles shake effect) \_ (toggles underline effect) \g (toggles a pulsing ghost effect) I've added handling for some dialogue-type capabilities now. (One-letter-at-a-time-writing, fast finish, and page overflow handling) There's an example script for how it's used under the "do dialog" broadcast receiver. Basically you just add two items to the list per page of dialogue: one for the actual text and the next for its alignment. Then you just keep parsing the dialogue using the custom block until there's nothing left in the list. There is tick-based dialogue parsing in the project this was made for - Huebound by Team Falcon Still to add: - sound effects. maybe. probably - text boxes? I dunno, that can probably wait Credit to HipFonts on 1001fonts.com for the pixelpurl font (https://www.1001fonts.com/pixelpurl-font.html ) Also credit to @Griffpatch for his text engine tutorials, which gave me some reference of technical details and how to do things. For posterity's sake: I didn't just copy the code directly, which should be immediately obvious by the fact that a) it's stamped with the pen extension, b) there's text effects, and c) there's a dialogue system