A remaster of my old game ap0calyps3 with a few new things, like heavy UI/HUD customization, tracers, new weapons, better movement and an accuracy system, and more. CONTROLS: - ASWD: Movement - E: Place a decoy - F: Place a landmine - Q: Throw a frag - 1: AK74 - 2: 1911 - 3: HAUER 77 - 4: HDR - 5: PP-919 - 6: LMG - 7:DM-10 - 8: RPG (Coming soon) - 9: Crossbow (Coming soon) - 0: Knife (Coming soon) Other advanced-ish controls: - Z: Toggle tracers (Yes, no secret codes or anything, tracers are a fun, free-use feature. Note that tracers hide the bullet.) - Enter + Z: Toggle through tracers - Use - to toggle pixelate off and = to toggle it on (Only recommended for use in TurboWarp or other sites that make projects run fast)
For best experience: https://turbowarp.org/1290733661?interpolate&hqpen&stuck&clones=Infinity&limitless OG got taken down, sorry Upd 1A - Release: - Released game - Round system - 6/10 weapons added - Recoil - Health/damage system - Health cap (R25) - Damage cap (R10) - Gun-weight-based movement system and turning system - Weapon accuracy - Smooth turning - Tracers (Can be toggled on or off with Z, and toggled through with Enter + Z) - Turned mouse follower into a hitmarker with damage ticks - Added pixelate toggle - Added pan left/right (spatial panning) - Other small tweaks with things like hitboxes, deathscreen, bullet movement, tracer coloring, etc. ~~~~ Upd 1B - Requipment - Added decoys and landmine - Added the marksman rifle - Tweaked multiple systems - Added locator - Tweaked hitmarker and shotgun - Added legs (Thanks to @mcnuggetman192, check out his projects) - Added blood screen - Added zombie punch sound effects - Added heartbeats ~~~ Update 2A: Upgrades - Nerfed AR, Pistol, Shotgun, SMG (Removed piercing) - Nerfed all weapons (Slower velocity)