Part 1 the Echoing wilds Richard enters the echoing wilds with just his sword and the ability to walk and jump he wanders threw the overgrown caverns finding enemies commonly before he finds a unworldly site the petrified bodies of people running from something as you head farther in you find the stone progressively becoming bricks until you enter the subarea ruined outpost the central gate is locked you must find the four switches one in the basement level, another at the entrance and finally at the ramparts at the top and get dash you hear a loud thud before heading deeper as you make your way closer and closer to the center more and more surfaces covered in blue flames appear, you then enter a large room the walls become covered in blue flames with no way out you look up and see the cursed skull a giant skull covered in blue flame, it shoots bullets in bullet heck style fashion and you must survive long enough for it to fall and you do damage after you defeat the cursed skull and get the color blue unlocking the color spell flame shot witch lets you shoot out blue flames returning to the petrified people they are very grateful because you unpetrified them and they gift you a key witch goes into the locked door in the outpost descending downwards you enter the sunken sewers a water filled mess of bricks and overgrown plants delving deeper down you enter a giant arena where you face waves of enemy's before being gifted the wall climb abelite and progress farther into the sewers as you make it deeper the floor gets more and more cracked and eventually you fall into a half flooded room with just a 3 tile wide floating platform at the center here you will face the kraken king its main body the one you do damage to slides back and forth in the background wile its tentacles stick out of the ground, to poke you or grab debris and throw them at you from the side after a hard skirmish you get the color green and also get the green color ability vine hook, allowing you to head into the overgrow section forgotten vineyard, a overgrown platforming challenge location delving deeper and deeper encountering more and more hostile plants, you eventually make it to the most overgrown part, and face of against the vine beast a giant beast with its head having hundreds of teeth it well with its thorning body go threw the bottom making you pogo off of it, and also the top charging down its many vine arms can also swing in from the side when it falls down there's a change it gets stunned hitting the ground that's when you attack after defeating it you move farther getting the glide ability, you make it back to the echoing wilds with the wall jump and glide you climb up meeting a blacksmith who when paid upgrades your sword max 3 times, continue up entering the sun backed gorge a magma cracked dessert that seems to go on endlessly a desolate environment filled with centuries old ruins, jumping over magma and exploring twisted ruins you enter the city center where you are attacked by the sand wisp a giant sand storm sending tumbleweeds flying at you and even tornadoes defeating him unlocks the dive color spell allowing you to enter the magma hollows the source of the magma above the magma being solidified the Onley threat are enemies waves concluding in one before the boss fire gods spirit a fire magma style bullet heck, and after defeating it the cave is unstable magma erupting as you make your way back to be continued, poisonous bog, the shadowed city