Welcome to the Fading Lights Point Guide, an easy guide to explain what Exp(erience) points are! WHAT IS EXP? A point system to reward those who are dedicated to the roleplay. The more points you earn, the stronger your cat becomes. In this roleplay, they are called Light Fragments (LF for short), to represent you growing brighter as the world grows darker. You choose where your Fragments go, however if they are specifically healing Fragments they may only go into healing. Meaning if you gain 5 Fragments from talking to an elder, you can put em in healing but you may not talk to the medic and put those Fragments into any other category. WHAT ARE THE STATS? -Strength: Used mainly for brute force in battles. Cats with more strength are better suited for head-to-head battles and hit harder. -Sneakiness: Used for both hunting and fighting. If you successfully roll a sneak attack, your next battle roll gains a +8 Strength bonus. For every 10 sneakiness you have, you have a +10% chance of catching more prey. Maxes at 80%. -Spirit: Determines worthiness for leadership positions, and for the Fog. The base survival rate for the Fog is 40% survival, 60% d3ath. For every 15 Spirit you have, a 5% survival chance is added. Maxes at 80%. (Spirit =/= Automatic leadership) -Stamina: Allows you to catch extra prey if you roll a successful bonus prey. For every 10 stamina you have, you get +3 prey. -Healing (ONLY FOR MEDICS): Allows you to heal injuries and such of a cat. If a healer's healing is over 200, they may roll to possibly revive a cat who has been dead for less than one (1) week. 50/50 chance of it working, with a cool down of 2 months. HOW TO GAIN EXP? KITHOOD EXP (for sneakiness, strength, stamina, and spirit): Playing a kit game (+4) Wrestling / playfighting another kit (+3) Talking to an elder (+5) Hearing about the Fog through a survivor *They MUST have survived a rolled Fog encounter* (+6) Rolling to spy on a thread (+2 if successful, +1 if failed. Kits have a 10% chance of being successful) Play with Mall items (+3, and includes things like mannequins, fabric, etc etc) !!KITS MAY ONLY GAIN 20 MAX EXP / WEEK TO PREVENT OVERPOWERED KITS!! KITHOOD HEALING EXP (to become a medic later in life): Gathering herbs from the camp (+3, an herbal shop is on the floor of camp) Helping / Roleplaying with the medic (+2) Sorting herbs with the medic (+1) Playing with plants (+2) Roleplaying with a d3ad relative (+4, Must be in the regular clan studio.) Learning how to heal DIRECTLY from the medic (+4, roleplay must include the patient, medic, and the kit) Helping to apply herbs to a patient (+7, roleplay thread must include the medic, the patient, and the kit.) !!DO NOTE THAT IF A CAT DOES NOT BECOME A MEDIC, THEIR HEALING MAY NOT EXCEED 40.!! APPRENTICE-HOOD EXP (For strength, stamina, sneakiness, and spirit): Training with your mentor (+6, must be actually training and not talking) Sparring with an apprentice (+5) Doing a patrol (+5) Successfully rolling a bonus prey thread (+4) Exploring the Mall (+2) Learn history from an older cat (+3, must be 60+ moons) Guard the camp (+2) Talk to a cat who experienced the Fog (+7) !!APPRENTICES MAY ONLY GAIN 50 MAX EXP / WEEK!! APPRENTICE-HOOD HEALING EXP (to excel in healing): Gathering herbs outside of camp (+3) Treating a patient (+4 successful, +3 stays the same, +2 fails. Must roll on the rolling project.) Learn an ancient technique from the healer or an elder (+3) Heal someone after they got revived (+10) Experiment with new remedies (+3) Teach a kit a remedy / healing technique (+5) Successfully revive a cat w/ or w/o medic supervision (+8) WARRIOR / MEDIC EXP (For when you're an adult): Weekly Quests (WQs): (+1, unless otherwise specified. Can also be done as a kit or apprentice) Training with your apprentice: (+4) Sparring with another warrior: (+2) HOW DO I REPORT THE EXP? You must report to the exp trackers with either your threads or your tracker (if using a tracker please post cutoffs for them). The trackers will then report them to the storage.