Also known as SGDCFM 2 WASD to move, [Spacebar] to sprint Note from Livanthos Nehemiah: 'Not so much has been done behind the curtains; but, Player (Kezia) has been slowed down, and most "magic numbers" have been reduced for ease of modularity. They now have a short guide to their components. The objects have been nearly revamped, with a complete overhaul of the object code, along with a large guide to how each component works. Specifically the object data — haven't worked on actually implementing the code — just the foundation.'
Although not everything is finished, I think you guys will be able to manage filling in the gaps on yall's own (unless you don't want to) But yeah! I'm opening this project for remixing! Remember to read the notes inside each sprites, it'll help you figure out what to do and how to make a shop, object, or NPC! The bugs/gaps are as shown: - The majority of Type IDs have no effect, but are planning to be added - Passive movement for objects don't work, but can be created (I just can't find a better way to optimize it ;-;) - objects with repeating, infinite movement don't work due to it getting stuck after just one repeat