#pokemon #platformer #2player #battle #1v1 [UPDATES] NEW FIGHTER: -Psyduck (short ranged psychic attacker) NEW MECHANIC: -Rain (boosts water attacks and weakens fire attacks) NEW MOVE: -Confusion NEW MAP: -Seafoam Island (rain every once and a while) [CONTROLS] Player 1: Movement - AD Jump - W Primary Attack - S TM Attack - Q Ability - E | Player 2: Movement - JL Jump - I Primary Attack - K TM Attack - U Ability - O [FIGHTERS] Bulbasaur: Type(s): Grass/Poison Attack - Vine Whip (grass type, swings in a circle, breaks when it hits the ground or opponent, short range, 1 second cooldown) Ability - Overgrow (powers up primary attack when at low health) | Charmander: Type(s): Fire Attack - Ember (fire type, shoots in a straight line, long range, 2 second cooldown) Ability - Blaze (powers up primary attack when at low health) | Squirtle: Type(s): Water Attack - Water Gun (water type, shoots downwards diagonally, makes a damaging puddle when it hits the ground, medium range, 1 second cooldown) Ability - Torrent (powers up primary attack when at low health) | Caterpie: Type(s): Bug Attack - Bug Bite (bug type, a chomping move directly in front of the user, very short range, 0.5 second cooldown) Ability - Swarm (powers up primary attack when at low health) | Pikachu: Type(s): Electric Attack - Thunder Shock (electric type, an attack that homes at the opponent, long range, 2 second cooldown) Ability - Static (paralyzes the opponent if in range) | Jigglypuff: Type(s): Normal/Fairy Attack - Disarming Voice (fairy type, shoots in a wavy line, long range, 5 second cooldown) Ability - Cute Charm (shoots a big heart that infatuates the opponent when hit) Perks - Jumps higher and falls slower | Psyduck: Type(s): Water Attack - Confusion (psychic type, a circling damaging ring, short range, 2 second cooldown) Ability - Cloud Nine (removes weather effect) | Growlithe: Type(s): Fire Attack - Bite (dark type, a chomping move directly in front of the user, short range, 1 second cooldown) Ability - Intimidate (shoots a roaring beam that lowers the opponent's attack stat) | Machop: Type(s): Fighting Attack - Low Kick (fighting type, a boxing glove punches from foot level, short range, 0.5 second cooldown) Ability - Guts (if currently under a status condition, primary attack is greatly increased) | Eevee: Type(s): Normal Attack - Swift (normal type, a star shoots down diagonally from above, medium range, 1 second cooldown) Ability - Adaptability (boosts primary attack after a timer) [MAPS] Training Grounds: -no weather effect -flat terrain Cinnibar Island: -occasional sunlight at center -hill in the middle Seafoam Island: -occasional rain across map -two platforms [WEATHER] Sunny: -boosts fire type moves -hinders water type moves Rain: -boosts water type moves -hinders fire type moves [STATUS CONDITIONS] Paralyze: -Speed is halved -Randomly freeze for 1 second | Infatuation: -50% chance to fail an attack -3 second attack cooldown after fail [TMS] -Vine Whip (grass type, swings in a circle, breaks when it hits the ground or opponent, short range, 1 second cooldown) -Ember (fire type, shoots in a straight line, long range, 2 second cooldown) -Water Gun (water type, shoots downwards diagonally, makes a damaging puddle when it hits the ground, medium range, 1 second cooldown) -Thunder Shock (electric type, an attack that homes at the opponent, long range, 2 second cooldown) -Disarming Voice (fairy type, shoots in a wavy line, long range, 5 second cooldown) -Low Kick (fighting type, a boxing glove punches from foot level, short range, 0.5 second cooldown) -Swift (normal type, a star shoots down diagonally from above, medium range, 1 second cooldown) -Bite (dark type, a chomping move directly in front of the user, short range, 1 second cooldown) -Bug Bite (bug type, a chomping move directly in front of the user, very short range, 0.5 second cooldown) -Confusion (psychic type, a circling damaging ring, short range, 2 second cooldown) [NOTES] -The moves, type advantages, and abilities may be unbalanced. I'm not good when it comes to balancing mb -Abilities are only usable under certain circumstances. For example, Machop's can only be used when under a status condition. -You can recommend which Pokémon should be added as fighters in the comments. -TM attacks only work after picking up a TM that occasionally falls from above. -Unlike the games, any Pokémon can learn any TM. -I know Caterpie doesn't have Swarm as an ability, but there's no first stage bug type with it and it's easier to implement.