---Instructions--- * W A S D to move * Left Click to place blocks * Z to delete blocks * Left / Right Arrow or Scroll Wheel to select block
---Updates--- v0.0.1 Tiles displaying v0.1.0 Screen culling added to prevent lag v0.1.1 Fixed screen culling overlap and added tile placement v0.1.2 working on player movements and collision ---Tutorial Info--- I’ll make a tutorial once everything is complete. This does not use code from griffpatch, though it may be similar since he also uses camera-based tile culling. ---TurboWarp Info--- Using TurboWarp, you can increase the create tiles grid length and height to surpass Scratch’s 200,000 list limit. My engine manages over 6.25 million tiles. In theory, tiles are infinite. 6.25 million works because TurboWarp generates the full tile list first, then my screen culling algorithm displays them without crashing. It still crashes during list generation since you must create the list before culling can take effect.