intended as a tool/base for future projects. allowing me to model collisions inside of blender or other 3D modeling software. hold SPACE and CLICK THE FLAG to bring up the level list selection. to swap the mesh, open a.OBJ file with a text editor, and copy the contents to a new entry in the level list, type in the number and hit the flag to see it. press R to load in the textures. note: it probably won't work on files with multiple objects and currently drawing ignores the z axis, so you need to author the model as a flat plane on the correct axis to see it represented properly.
can unpack and draw a .obj file including texture coordinates, calculates correct triangle winding so the edge normals face the correct direction, allowing for easier collision math etc whenever i get around to that. if your wanting to figure out how it works/expand on it feel free to remix etc with credits.