Controls (Maps and menus) * Arrow (or WASD) Keys - Choose selection, navigate the map * Space - Confirm selection, choose course on map * X Key (on title screen) - View changelog Controls (normal gameplay) * Left / Right or A / D Keys - Walk * C or M Key - Run * Up or W Key - Jump * Space - Punch * Down or S - Crouch, slide down slopes Controls (currently non-functional) * Space - Use powerup ability * C or M Key (when next to a door) - Enter door * Z Key - Use reserve item
Note: There are only two levels in the game that are actually mostly complete. The second level is mainly a teaser showcase for ideas I might have in the future, but I did add normal gameplay elements to make up for the fact that the pictures after the second only show a number in them. Credit to @Griffpatch-Academy and @FindingPepper3 for the tutorials used to make this. However, as a personal first (well, more-or-less) for Scratch, I have drawn all of the high-quality sprites myself. The other projects I've made that use entirely custom sprites are either solely animations or use low-quality sprites, with the single exception of "Capsters Battle Simulator". However, that project doesn't count because it's just a tech demo for a similar (but more fleshed out) project I'm making in Unity.