in the playtest, i noticed that the ball movement felt a little off. I made this example project to simulate realistic movement with friction. This can be used for a lot of things. The way that the playtest had it was that the ball would go to the mouse. this one has a velocity system and limits in place. For the kick, you just increase the power gradually until it's charged up. For a high power shot like the big bang drive or kaiser impact, you can increase the power by a lot. This uses an exponential function, rather than a linear one.
for the blue lock but scratch team