Currently in the process of adding new tiles. I'm wandering whether we should keep the dual grid system (smoother edges) or to go with the tile-ish looks. The issue with the tile-ish looks is that it feels more fit for cave-like environments, if we want to have a, say, greenery or mars-like environment then it'd probably clash with the visible tile edges. Arrow keys to move player Hold down mouse to place a tile. expanded a bit on the player engine player by @g7-behemoth Made for PCVIII - team wolf. engine desc: -dual grid system -XYZR camera movement, although I limited ZR movement because of pixel art. -Rendering completely seperate from physics. -Uses stamps, not clones (because of pixel art&performance) -Uses points to collide, not AABB collisions (needs to be improved)