In the dusty heart of the Red Pepper Desert stands El Mustache’s Saloon, the only place for miles where a cowboy can get a cold drink, a warm meal, and play a wonderful card game. But trouble is rolling in like a tumbleweed with an attitude. The notorious desert bandit El’Stupido has returned — and this time he’s brought backup: his loyal cactus companion, the dangerously pointy Sir‑Stabs‑a‑Lot. El’Stupido has one terrible, terrifying weapon… his banjo. Whenever he strums it, the sound is so painfully off‑key it freezes anyone who hears it. Horses faint. Glass shatters. Coyotes file noise complaints. If El Mustache gets caught in the soundwave, he’ll be stuck long enough for Sir-Stabs-a-lot to take over the saloon. Your mission: Help El Mustache avoid the awful banjo music, outsmart Sir‑Stabs‑a‑Lot, and save the saloon before it’s too late. Will you be quick enough Will your mustache be strong enough Will the saloon survive the world’s worst banjo solo The showdown begins now. How to Move Use the arrow keys or WASD to scoot, sprint, and sidestep your way around the desert. El Mustache may be classy, but he’s quick on his boots. Switching Weapons Press SPACE to swap between your trusty gun and your heroic lasso. Gun for both. Lasso to keep away the cactus. Choose wisely, partner. Using the Lasso Your lasso only works on Sir‑Stabs‑a‑Lot, the world’s angriest cactus. Hold mouse down to keep your lasso from flying too far — wrangling takes finesse. Ammo Time Need more bullets Use your lasso to grab ammo crates from a safe distance. Or be brave and take them yourself Remember: you only get ELEVEN shots, so don’t go firing like a tumbleweed on espresso. Music Control El’Stupido’s banjo is a menace. Use Z and X to make the music softer or louder depending on how brave you’re feeling. Mobile Mode In the menu, hit the Mobile / Non‑Mobile button to switch controls depending on what you’re playing on. But your fps may get crushed... just saying Strategy Tip Sir‑Stabs‑a‑Lot always follows YOU, not the saloon. So if you run in the opposite direction, he’ll chase you instead of poking holes in the building. Use that to your advantage — outsmart the cactus, save the saloon. @Aiyura 2026
instructions and story made by copilot and @Aiyura artwork @ThijsdH2 and @Klaous01 coding @Aiyura music A.I - will maybe make our own music in the future idea @ThijsdH2 some movement scripts inspired by @griffpatch movement inspired from rubber bandit by @chucksploder © This project's code and artwork may be used under credit. Remixing is always ok PLEASE reuse this project!! please note that there is a tiny bit of violence in this project the ~process so far~ 10/03/2026 much of the physics and art done, really do not know if we will even share this! 501 blocks 17/03/2026 90% of physics and art done but a alpha version doesn't work I am going to remake it old school using sprites instead of clones sorry! 25/03/2026 I have successfully created the enemy and fixed some bugs in the game we have come down to 719! blocks 28/03/2026 848 blocks worked around some hard bugs in the bullet sprite 30/03/2026 complete engine art and 99% code done we might only need a start button and we are ready to share 987 blocks!! 4/04/2026 1189 blocks this version includes mobile version and so much more This game is quite a notch up from yummy gummy https://scratch.mit.edu/projects/1281414289/ as it has way more functions tons more variables and even equips clone health bars pretty cool huh?! 11/04/2026 just some bug fixes 1209 blocks so far. This game has token us more than a month and a lot has happened over that month I never was envisioning the project to be like this but now we reached the point it's done 11/04/2026 @Aiyura 2026