It's the original SMB for the NES, but the twist is that it's randomly generated. -------------------------------------------------------------------------Changelog: v1.0- Release. v1.1- Name changed from "Procedurally Generated Mario" to "Super Random Bros". Added: Title Screen+Options Menu Luigi as a skin Volume Control v1.2- Compatible with WASD and ARROW KEYS Peach as a skin Moving and disappearing blocks Starter Powerups Invincibility Stars Lucky blocks are free of glitches (for now...) Added lucky and crazy gamemodes Added koopas v1.3- Added a FLAGPOLE???? Added LEVELS???? Added UNDERGROUND AND CASTLE BIOMES???? This is the update that changes the w o r l d Increased all prices. Changed texture of moving blocks When you die or beat a level, for every 200 points you got, that's one extra coin. When you break a block, that's 100 extra points. The lucky blocks change colour now. Removed crazy game mode because it shouldn't even count as one. Added practice, hard, and no floor game modes. Btw for anyone wondering the castle levels are supposed to not have a floor. v1.4- Added speedrun mode Added a bit of floor to the castles Fixed weird tall pipe clip lag glitch (if you know, you know) Added warp pipes Coins now auto collect Orange disappearing blocks can no longer spawn in castles and underground. They are blue and grey now. Added firebars in castles. Added level 256 cap v1.5- Additions: - Added Underwater Biome - Added Bloopers to go with the new biome - Added Toad as a character - Luigi now has a high jump - Toad has two abilities: a double jump (if you double tap) and a jump with controllable height (if you hold). - Added supercoin and magnet powerups - Added a GUI that shows what powerups you have - Firebars will no longer spawn in castles unless you are on hard mode. - Added a personal high score and global high score. -Increased how much ground spawns in castles Bugfixes: - Fixed bug where enemies can't spawn Underground and in Castles because of the ceiling. - Fixed bug where if you backtrack right before the flag as big mario, you can't touch it anymore. - Fixed bug where you could swim in the lava in castles if you touched it as big mario. - Fixed bug where you would spawn with a star powerup at the beginning of a level if you finished the previous level with a star powerup. - Fixed bug where hitting the flag would lag the game like CRAZY. v1.6- This is more or less a minor update to clean up the rushed release of the last version. It adds a lot of the things that were SUPPOSED to be added last version but I cut out for time reasons. Additions: -You can now generate a save code so that you can play anywhere without losing your progress. -Added endless gamemode. -Added Piranha Plants -Added Cheep Cheeps -Added a percent meter -A sprint key. Hold Z or M or ENTER to go faster! Bugfixes: -Realized that I can't add a sprint key. -The underwater void when you play on "no floor" or "hard" actually kills you now. (It used to teleport you to the top of the screen thanks to another bugfix) -The "$" variable now actually shows how many coins you have. -Pipes in underwater biomes will be purple. -There is now a max coin limit of 9999, so the save code can work better. Not sure how you'd even get that many without hacks or exploits. -There is now also a score limit of 999999, again, for save code purposes. -Pipes can now spawn on level 1. -Gamemode button will now show what gamemode you're actually on -Bloopers are no longer invincible -Coins can no longer make you invincible
Nintendo for sfx and art and music @Will_Wam for importing most of the sprites (all of the overworld tiles plus all the mario sprites) @superMarioAustin for toad sprites I made most of the peach sprites by editing the base one but I forgot where I actually got the base one @Marioluigiblast for suggesting Toad as a skin All code by me All level design by RNG LEVEL 256 TAKES 7 MINUTES OF STRAIGHT RUNNING *wince*