Been parsing through my old projects (looking at pre-redesign Bumbleboy was harrowing) when I remembered something I made a while back. It was a remix of another project that I'm pretty sure got unshared; the one who made the original project, Kali, was fiddling around with griffpatch's HP bar. I decided I would do a bit of fiddling around in collaboration. Fast forward to today, I needed something to track progress in a minigame. So, naturally, I stole it. ;) (At least in concept. Technically the whole thing was organic and home-grown.) You can use the slider variable to change the amount of "progress" in the bar. It's pretty flawed - you can't make the bar reach exactly 0%, otherwise it looks pretty janky. It can also go a bit over 100%, since at exactly 100% the x position is 157 and that's NASTY so I let it go up to 160. Most of the things I'm unsatisfied with can be fixed by sacrificing visual beauty, which I don't want to do. The lines at the bottom aren't important, they're just to measure fractions like fourths and fifths that are harder to eyeball. I guess if I encounter too many problems trying to implement this thing the way I want to, I can always just scrap it and use a different system. Either way, if you think you can find a use for it yourself, you can always take it. It's more so griffpatch's work than mine.
probably griffpatch, I'm not sure I didn't look at the tutorial myself also shoutout to Kali (pokemaster1010) for being the reason I know this exists. not sure if she wanted to be reminded of this whole debacle but eh :P