If you’re wondering why you’re looking at a blank project right now, it’s because this is the beginning of my journey to create life in the Scratch coding software. I’m sure it’s gonna be really easy.
V0.0.0 - nothing. V0.0.1 - added Jeffery main sprite and field main sprite. V0.0.2 - added a bush that grows apples. Jeffery can’t eat them yet tho. He’s gonna have to wait until I figure out how that works. V0.0.3 - added opening dialogue from my boy jeffery and now he can move and partially feel hunger. So that’s nice. UPDATE: I’m switching my current messy code over for a tick-based system. This means we’re doin EVERYTHING FROM SCRATCH AGAIN, YAYAYAYAYAYAY V0.0.4 - HE CAN MOVE. (Also added 14 cool dialogs) UPDATE: Next few updates are going to be based almost entirely on the hunger system. I’m gonna make him eat, get hungry, and DIE. Realistic passive movement was the hardest part. V.0.0.5 - Added a Priorities List. Currently empty, but may expand on this concept soon. V0.0.6 - OMG FINALLY when jeffery’s hunger is below 50 he will ACTUALLY go to the center of the bush!!! This is very important. V0.0.7 - hopefully this works UPDATE: HE CAN EAT FOOD IT’S VERY BUGGY BUT HE CAN EAT FOOD BARELY BUT HE CAN EAT FOOD IT’S BASICALLY LIFE He has made a home #freejeffery V0.0.8 - he now has the ability to eat food. Took like a day and a half but that’s a lot shorter than how long it took my mom to teach me how to eat. So success, i’m the better parent. you're going to have to click the green flag like 10 times for it to work tho V0.0.9 - eating finally works. Also added 5 new phrases. V0.1.0 - added death (although it will likely never happen). Also transferred hunger to its own tick system under the universal Speed variable which control the speed of the tick rate. UPDATE: Next update, I'm adding the first new sprite since 0.0.1.