Added costume for magnets Magnets are separate from tiles, if someone wants to merge them that's fine, but we could just add a magnet whenever a magnet tile is added, rather than merging the whole system. -------------previous version instructions------------ removed unneccessary stuff and removed the infite jump. Added support for both normal tilemaps, AND dual grid system. Currently in the process of adding more tiles. Brush: 0, 1, 23, ..., 28. You can also set brush using number keys. Made for PCVIII - team wolf. engine desc: -dual grid system -XYZR camera movement, although I limited ZR movement because of pixel art. -Rendering completely seperate from physics. -Uses stamps, not clones (because of pixel art&performance) -Uses points to collide, not AABB collisions (needs to be improved)