Move with the mouse cursor. Dig or build by clicking. Press numbers 1-5 to switch between modes. Hold F to make your character unresponsive to moving and jumping. Press I to interact with things. ======Mode One==================================== Excavation - Mouse click is bound to digging. ======Mode Two==================================== Building - Mouse click is bound to building a normal block. Cost: 1 Material. ======Mode Three=================================== Recycling Plant - Mouse click throws a Recycling Plant block. Cost: 1 Material. Interaction: Converts whatever is inside a human into a drop of drinkable water, then spits it out in a random direction because it's a jerk. ======Mode Four==================================== Surfacing Block - Mouse click throws a Surfacing block. Cost: 6 Materials. Interaction: Gets really mad and boots you back to the surface (hence the name). ======Mode Five==================================== Material Generator Block - Mouse click throws a Material Generator. Cost: 10 Materials. Interaction: Begins the reproduction cycle of Materials. It's quite fascinating, really. Mitch would be interested.
Inspired by the song "No Longer There" by Cat Empire, and created for an English assessment. New in Version 1.1.0! Story explained! A summary of the story of the game (which is set in the future) is displayed upon pressing a second button rather than 'Begin'. Enjoy! Update log: Current Version: 1.1.1 Total Number of Versions: 25 ORV 1.1.1: Old tags retired. 'game' tag gave birth to a new child. 'Game' (with a capital) tag, her child, is now the substitute for 'game'. No other tags had children. ORV 1.1.0: Wednesday made her own personal touches. I'm quite happy with them. Story summarisation added. ORV 1.0.2: Realised I didn't have a costume for Mode Five on the Mode Indicator. Squashed bug. ORV 1.0.1: Hired a janitor. I got angry at the messy code. Janitor left after he cleaned because of my "horrid attitude towards cleaning". Made some personal edits. ORV 1.0.0: First official release! Hired Einstein. Einstein made me a Material Generator. Sadly we only have one to deploy. However, Einstien mimicked the upgrade style of the Recycling Plant, and can increase up to level three. Einstein then later died of thirst. Version 0.9.6: Removed some code from an age long past. Version 0.9.5: Hired someone who worked in the clock tower of Big Ben. He was supposedly called Bill Gates. Now shows you how long you survived when you die. Hired an executioner. Changed some death animation. Version 0.9.4: Small HUD changes. Version 0.9.3: Now interact with the Surfacing block to Surface. Version 0.9.2: Added RecyclingPlantLevel to the HUD once the Recycling Plant is placed. Tested some new bug spray. Two bugs died. Version 0.9.1: Finally killed the parasite forcing you to awaken under the earth. Version 0.9.0: Hired an engineer. Now you can build Recycling Plants anywhere, and you upgrade them rather than make multiples. Maximum level 3. Still takes one resource to construct Recycling Plants, and the same to level them up. Recycling Plants can be placed ANYWHERE, not just on a water drop. Level one plants have a cooldown of three minutes before they can be reactivated, level two has one of two minutes, and level three is a speedy 60 seconds. Version 0.8.3: Hired a text artist. Filled in two costumes for the Mode Indicator. Version 0.8.2: Fixed the placement of the blocks. The architect didn't have a maths degree so I fixed his mistake myself. Version 0.8.1: Hired an architect. Building blocks now round their position to the nearest 10 on the X and Y axises so you can build smoother. Version 0.8.0: New block! Surfacing block now allows you to get to the sky in moments! No more tedious climbs! Version 0.7.1: Hired an exterminator. Various bugs exterminated. Mode switching changed to numbers 1-3. Must be on mode 3 to place Recycling Plants. Version 0.7.0: Recycling Plant added. Interaction key added (I) Version 0.6.3: Changed freeze key to F so it's easier for me to remember. Bella Syndrome's starting to hit me. Version 0.6.2: Added 'freeze' key. Version 0.6.1: Mode Indicator made so you never accidentally throw a material into your main hole again! Version 0.6.0: Building blocks and materials integrated. Building/Mining mode switching added. Version 0.5.2: Changed death from dehydration to be after two minutes rather than 30 seconds. Thirst counter now goes down from 240 rather than up from 0. Version 0.5.1: A few bug fixes and smoothened out some movement Version 0.5.0: First Release