This one is actually mathematically driven, not scratch physics. It's pretty accurate to real physics, but even though I don't think I added dampening or friction, it still loses momentum, which is odd. Thanks to "Logan" Koenig for the collision sound found in "recording4" and "recording3".
Got the idea from those videos on vertical social medias, and I wanted to finally make a V3 since V1 is innacurate and v2 is no better. Turn off sounds for more accurate collisions; the physics work better