gor bored :| im working on stuff i swear i just totally dont have adhd and totally didnt wanna work on a new project i got ultrakill and i love it so much im gonna cry AD - movement W - jump S - fastfall M1s - combo hold s to skip first punch does aircombo in air "DIE!" - a subtle nod to the fact that you WILL die. I'm not adding the blue snake VFX I'm sorry :broken_heart: Passive - Second Phase -after getting parried by the dummy 5 times, you get faster, DONT get a cool aura, and there isn't damage in this project so your moves don't really change at all- -dummy can't parry if it's stunned E - Thy end is now!! -this is actually gramatically incorrect, cuz when you say "thy" or something like that before a word with a vowel (like thy end), it actually should be "thine" instead. it's like a and an, where you use an when a following word starts with a vowel. so it should be "thine" end is now :nerd: -dash 4 times quickly,,, choppy animation cuz like,,, yeah that's kinda how it looks in game so- -hold W to jump up in the air after the second hit to do air moves -last hit can be parried (yellow flash) R - Prepare Thyself! -same as last move but 3 not 4, u also hold W to jump -throw snake projectile at end of attack that explodes on contact with dummy -last move can be parried T - Serpent -punch nothing to throw out a yellow serpent projectile that goes boom. happens automatically at the end of R move.,.,,.,. -can be parried back. C - Crush! -air only move. -slam straight down and create a shockwave that damages the dummy V - Die! -same as crush but you do a cool pose and aim at the dummy -neither can be parried :( F - JUDGEMENT! -yes -can be parried, but still does an explosion 1 - move former judge 2 - move creature of goob 3 - no cooldowns 4 - change time flow 5 - show cooldowns Space - dummy parry. pfft bro thought this was actually a Minos project and not April fools smh heheehehhe