Use the hotbar at the bottom to change the tiles G turns the grid on and off E changes between editor and player mode, WASD or Arrows to move -- Extra tile changing features: O and P to change tiles when arrow mode is off L to change if arrow mode is on If arrow mode is on, use arrows to change tile 0 clears the arrows (setting to 0) Feel free to share your codes in the description, they're in the "maze hex" list
Probably not 100% accurate to the original game, but darn close. Think of it as an improvement over my previous cornering project but with working movement closer to the original game. Later, I might even dive deeper into the source code and make an even more accurate version. Maze is so small/no chomping animation because this is a small demo for a) cornering and b) a level editor. These are also the reasons for the lack of pellets, though the way I programmed the maze drawing would also require some refactoring to include them, so I didn't. So.... is cornering really the death of me? Or am I a Cornering Master?