WASD,arrows don't touch the lasers it can get laggy note theirs is still a LOT OF BUGS so don't judge right now until it is V1
thanks to redvortex I don't know I forgot,griffpatch for abc stuff and some other tutorials that led onto this CODE 84-90% mine some of the stuff is mostly griffpatch like the check collisons algorithm and fps counter (cus I have no idea how to make an fps counter)which I have an anoucment for my projects now,platformers will now start using formulas for better "no-clipping" TYSM Griffpatch for turtiorls (PS I am making a smaller new platformer non-scrolling engine) UPDATES LOG 0v1 beta phase (statues non-realsed) 0v2 pen stuff came together (statues non-realsed) 0v3 FIXED collisions (statues non-realsed)also added forumals for the collisons 0v4 realsed 0v4x2 fixed small laser bug 0v4x8 added FPS counter 0v4x8u1 added some small fps improvements 0v5 (not done)making enemy shooter 0v6 (working on) implementing my text engine for some stuff instied of variables 0v7 (not there yet)improving laser quick generation 0v8 (not there yet) adding smoother movement 1v (not there yet)improving everything 1v5 (not there yet) going to add scene switching (could be within the next year) btw I am currently making stuff to the platformer V????? (idk when because pen is something new to me and this project only has like 8 pen blocks,how would I make that scrolling)adding scrolling