[ACRONYMS] PB2 = Puzzle Bobble 2 / Bust-a-Move Again / Bust-a-Move 2 PB3 = Puzzle Bobble 3 / Bust-a-Move '99 / Bust-a-Move 3 [SPRITES] Bubble: Normal (All Versions), Fire (SNES Only), Water (SNES Only), Thunder (SNES Only), Star (PB2 and later), Blank (PB2 and later), Crate (PB2 and later), Joint (PB3 and later), Rainbow (PB3 and later), Barrier (SNES Only), Monsterless (Bust-a-Move) "Hurry Up!": Text (Bright Red), Countdown (Numberblocks Colors) Chack'n (Chuck in "Bust-a-Move" Dub) Popped Debris: Monsters (All Versions), None (Bust-a-Move) Ceiling: Layered just above the Background Game-Specific Text: Green. ("Try Again?", "Game Over", "Round Clear!", Arabic Numbers, Points and Seconds indicator, "No Bonus") [BACKGROUND] Puzzle Mode Background 1-10 (Arcade/Neo-Geo Version), Versus Mode Background (Boxing Ring) [SOUNDS] Most of it (PB1 Sounds), Special Bubble (PB2 Sounds), Barrier Bubble (Glass Sounds). [MACHINE] Controls: "Press LEFT and RIGHT to Aim, SPACE to Shoot" [DEBUG] Press "B, U, S, T, A, M, O, V, E" in Order to Toggle Bust-a-Move Mode. (Enabling this Affects Major Gameplay Changes in the USA Bubble Buster Prototype [See the Page in The Cutting Room Floor]. This can be Reverted by Disabling it.) [TESTING] Press D to (intentionally?) Bottom Out, and Trigger the Loss Animation of That Character. Press W to Trigger the Win Animation of The Character. [LOSS ANIMATIONS] Nonexisty: Being Non-Existent Bubblun and Bobblun: Facepalm Zen-Chan, Banebou, and Hidegons: Collapse to the Floor Mighta and Drunk: Crying in Sorrow Monsta and Pulpul: Laying Dead (In case of Pulpul: Family Guy Death Pose) Invader: Powered Off Hands (Bust-a-Move): No Animation...? Computer (Bust-a-Move): Displays the "Error" Text (and the Lights on the Side turns Red) [WIN ANIMATIONS] Bubblun and Bobblun: Profile Picture Pose All Bubble Bobble Enemies except Drunk, Pulpul, Invader, and Monsta: Jumping for Joy Monsta: Bragging about their Victory Pulpul: Flying Around Drunk: Cackling Maniacally Invader: Just Jumping Computer (Bust-a-Move) and Hands (Bust-a-Move): No Animation...? [VARIABLES] Bust-a-Move Mode? (hidden) - The Bust-a-Move Game Type. When Enabled, Hands and Computer take Place of an Operator, replacing the Puzzle Bobble Character. Ceiling Y - The Y Position of the Ceiling. This Setting is Unavailable and Hidden (at the Same Time) in Versus Mode. BAM Computer? - Use the Literal Computer Sprite while Bust-a-Move Mode is Active. Set it to 0 to Show Detached Hands in the Bust-a-Move Mode. Machine Direction - The Bubble Shooter Machine's Direction. Set it to 2 to Reverse the Direction (from the Character's Right Side to the Character's Left Side). Character ID - Determines Which Character you Use. This Setting is Unavailable while Bust-a-Move Mode is Active. Background - The Background Number. The "Versus?" Variable Overwrites it with a Versus Mode Background, which looks Suspiciously Similar to the Boxing Ring. Versus? - The 2P Mode Setting. Set it to 1 for Versus Mode and "April Forest" BGM, Set it to 0 for Puzzle Mode and "Pao Pao Island" BGM. [GAME OVER BGM] Uses the Game Over BGM from the Original Puzzle Bobble. While the "Bust-a-Move" Mode is Active, It plays the Title Screen BGM from the American Prototype (Bust-a-Move) Instead. [CHARACTERS] Player 1: Bubblun Player 2: Bobblun Versus CPU 1: Zen-Chan Versus CPU 2: Mighta Versus CPU 3: Monsta Versus CPU 4: Pulpul Versus CPU 5: Banebou Versus CPU 6: Hidegons Versus CPU 7: Drunk Versus CPU 8: Invader Bust-a-Move Player: Hands Bust-a-Move CPU: Computer
[REVIEWS] "This Game has 100 Puzzles INSTEAD of the Usual 30 Puzzles like Neo-Geo Version Did, Just Like in the SNES Version. The Last Normal Puzzle is the 99th Level, and a Boss Fight with Super Drunk is the 100th Level. It even has a Singleplayer VS Mode, and also an Endless Mode!" - Bubby Bubtaito, about the SNES Version of Puzzle Bobble. [COPYRIGHT] Puzzle Bobble ©Taito Corporation Bust-a-Move ©Taito America Corporation Chack'n (aka Chuck) ©Taito Corporation, again The Machine ©@Baburun-Sama and @jaybitts10