Lots of stuff to add, Enterprise is a large game (Even 1.4 caused the DS to crash immediately, and that's half of the new update). You really don't want to play this on scratch, but if you Absolutely Want To: G: Left (was A) J: Right (was D) A: interact (was E) B: Use items (was F) X: drop items, same as main game Number keys: Replaced with touch, (may do L/R to cycle later)
A really helpful software called scratch everywhere made this possible. It eliminated having to completely recode the whole game in C. I highly recommend it. The whole game was made by @nothingishere-13 This is alpha build 1.2, heavily downscaled for the limits of Scratch everywhere on the DSI. <Main problems> *Long strings of forevers within the game. Scratch uses event-based code while the DS uses sequential coding. Not great compatibility wise. the Solution is to make everything a custom function and ONE forever loop calling it* *Images have to be sized with the power of 2 rule (2, 4, 8, 16, 32, 64, 128). Without this, it has more trouble sizing and framing the sprite. Doing this manually" *Images ALSO have to be in a very small palette (8-bit or 256 colors) to conserve memory* NO ENEMIES YET DONT USE THE FLASHLIGHT I think it will give you infinite items from drawers