(Added a time and score system {the orange variables are placeholders}, with cloud variables for after a run. Hard mode awarded double score, and hard mode time is a different cloud variable then regular time) (I didn't like how it worked, so this is scrapped) (also, if anyone has a good idea on how to make it so I can see the variables without them being required to be shown on the screen at all times, please let me know. I do think the screen looks cluttered) (thanks for checking this out, and feel free to leave some feedback in the comments, it will help out a lot) How to play: Listen to Axis-14, he tells you how to play. For hard mode, hold 1 and press green flag twice (The music will be faster if it is on) Press it twice again without holding 1 to go back to normal mode
Thanks to https://scratch.mit.edu/users/Glyphosate/ for the text engine (I modified it to include the sprite stuff, and I will most likely end up making a different text engine to fit with the game better, but this one is a good place holder) thanks to https://scratch.mit.edu/users/AcrticInnovators/ for the Axis-14 text sound effect and thanks to https://scratch.mit.edu/users/Minos_recruiter/ for the help with the movement modifications