All controls are shown in the game! (after the intro) How to change the default keybinds to your own: - Go inside the project > Go to Backdrops 1 (stage) > Locate the block that contains a comment saying "CHANGE YOUR KEYBINDS HERE!", in the block you will see the field for the primary keybinds (DFJK) and for the secondary keybinds (QWOP), change them but keep the same format (e.g., ASKL)
All credit goes to the FNF D-Sides Redux team and their respective authors! No sprites were made by me (obviously except for a bit of the interface in this funktest): https://gamebanana.com/mods/652786 Turbowarp (recommended): https://turbowarp.org/1293299704 (Ignore this part completely if you have the slightest idea who I am, ts is just a message) hi 2026, hi to the 5 people who still follow me, it's been a long time since I posted something here on Scratch, and it HAD to be something from FNF lol, obviously. believe it or not, I put A LOT of effort into this project, more than I imagined, much more. I didn't think that when I came back to this platform I would get SO "hooked" on the first project, but it happened and I spent almost 5 days, several whole afternoons working on it (I won't exaggerate by saying it was the whole day after all I don't have that much free time), but whenever I could, I was working on this project, completely addicted. regarding future projects, I currently have two FNF projects planned, one that would be a special remake of an old project of mine, and the other that would be some project related to Hotline 024. actually, thinking about it now, I really want to remake several of my old projects, but will it happen? idk oh, and you might have noticed that I didn't name this project FNF Test, but rather FUNKTEST, simply because I thought it was much cooler and because it's a relatively large project! fnf,friday night funkin,d-zardy,zardy,foolhardy,fnf test,funktest,playground,fnf playground,d-sides,d-sides redux,d sides #fnf #friday-night-funkin