This is a simple 2D Graphics Engine. it has a 32x24 pixel screen, which data can be written to via the graphics card. inside, it run on 2 main parts: the display, and the graphics card (GPU). the display takes the data written from the GPU and draws it to the screen. The GPU generates said data. The demo is 3 pixel-draw functions. how they move? math. it takes the timer, adds a random number (so they aren't all in the same spot.) and caps the value with a "mod" block to make it so they don't fly off the screen. (and a grey triangle...) I got inspiration to make a graphics engine from inkbox on yt, I saw them make their own (3d though) but I didn't think to make it in scratch until now. took me about an hour to make. update log: v0.1 - initial release v0.2 - improvments and bug fixes v0.3 - INTRODUCING: THE LINES AND TRIS UPDATE. featuring: lines, triangles, and... uhhhhhh... lines. (I'm thinking of making a 3D version soon, shhh... )