This is a FPS test to see how much lag Scratch can handle, and by pressing the " x 2 " button, it multiplies the amount of balls by 2. Click on a ball to delete it. If there are no balls left, the simulation stops. Turbowarp: https://turbowarp.org/1293837349
Q. Why does the amount of balls look different than what the monitor says? A. It is because the balls have a chance to stack onto each other, even though there are countless balls. Q. Was this script written with AI or other tools? A. Well duh no! Why would I!?! Q. Why does the FPS rate go up and not down? A. I also have no idea, but it is probably low in the begining to reduce lag and high later to process all of those balls. If you have more questions (which I hope you don't), leave it in the comments and I will painstakingly type more of them down!