REPOST BECAUSE SCRATCH TOOK DOWN MY PROJECT, THE ORIGINAL PROJECT WAS SHARED ON APRIL 27 2025 ------------------------------------------------------------------------ CONTROLS: W to move (in place) Q, E to fire grabpack hands G to switch hands X to open Hand Wheel (New) F for flashlight C to electrify (Green hand only) R for Gas Mask S for Spawn Menu INFO: This is an advanced Poppy Playtime GrabPack test featuring 7 fully switchable hands, including the Blue Hand. The game accurately replicates core GrabPack mechanics, complete with authentic sound effects such as shooting and hand-switching. Designed to closely match the official experience, this project delivers some of the most precise and faithful gameplay mechanics recreated on Scratch, inspired by Poppy Playtime up to Chapter 4. ---------------------------------------------------------- Credits: Grabpack Model: nirvanbroyo (me) backround png: Mob Entertainment Sounds: Mob Entertainment Backround music: CG5 Huggy Model: nirvanbroyo (me) Mommy Model: Danny - remakes Catnap Model: hi_scrath Doey Model: football_the_object Prototype PNG (Temp): Mob Entertainment (all the other models which arent mentioned are made by me)
APRIL 6: - Fixed cable not showing in mobile hands - Fixed clipping on flare - Fixed handwheel showing a random name when shown, now it shows nothing when brought up until selecting a hand. APRIL 1 (not an april fools upd XD) : - Added a temporary prototype png - Added prototype voicelines - Added placeholder prototype selector MARCH 25: - The pressure hand vector is almost done - Fixed the handwheel to be more accurate - Added labeling in the center of the wheel MARCH 24 (Massive Update): - Updated the controls panel to be wider and fit more keybinds without covering the screen -Added the handwheel !!!!, Press X to summon the handwheel and click on any hand you like to quickly switch to it instead of pressing G - Fixed green charge not hiding quick when chaning hands - Added smoke effect to flare hand - Added an ability to the purple hand and VFX (it does more knockback to the monsters than the other hands) - fixed gas timer to be longer so the player can view the features of the game properly if they dont know how to turn it off MARCH 19: - Added new spawn slots for future monsters - Added sounds to all the monsters and their jumpscares - Fixed all hand bases, remodeled the purple hand - Added chapter 5 crosshairs - Updated flar crosshair to match ch 4 & 5 - Added a strongly recommended to pc warning - Fixed cable nocliping when flare equipped - Fixed huggy attacking too early MARCH 18: - Added green hand electricity (new ability/effect) - Added improved cable designs and movement - Added a small improvement to the blue hand - Added a temporary pressure hand MARCH 16: - Added mobile gas toggle button (accessibility) - Fixed spawn menu layering (works with flashlight on) - Improved flashlight system (locked to second hand tube) - Updated blue hand animation (animated thumb) MARCH 15: - Updated thumbnail (more attractive + shows gameplay) - Improved walk animation (1:1 to Poppy Playtime Chapter 3+) - Added controls panel (for new players) - Added new hand walk animation (press W) - Fixed minor issues (general improvements) MARCH 14: - Fixed flare hand animation - Fixed hand recoil animation - Fixed hand switching animation - Added gas toggle (press H before gas sequence) - Updated hand animations (finger retraction on blue hand only) HUGE UPDATE: - Added spawn menu (Huggy, Mommy, CatNap, Doey) - Planned new slots (Yarnaby, Doctor, Pianosaurus) - Added Sleep Well instrumental - Added flare hand - Added Huggy Wuggy - Revamped animations - Revamped hands (better proportions) - Added gas pipe system - Added gas mask (press F) - Added jumpscares (new effects)