Turning back time to v1.6, this is a old edition of the project: https://scratch.mit.edu/projects/1129003298/ . This is before any of the game modes (only normal) and achievements you see in the current version. Green hearts are overpowered, ghosts, spawners and colossuses, as well as rainbow and yellow hearts weren't a thing. Save codes weren't even thought about. Mouse pointer to aim, space or click to shoot (recommend holding space or left click button). Avoid touching the squares. If you shoot a square once it loses 1 health indicated by the number and you gain a point. They disappear after they are on 0 health or after they attack you with the number shown. Shoot a red heart 1-3 times to gain 4 lives. Shoot a gold heart 1-3 times to gain infinity hearts for 5 seconds. Shoot a green heart 1-3 times to shoot bullets in a spiral. Shoot a blue heart 1-3 times to slow down the enemies for 5 seconds. Shoot a purple heart 1-3 times to gain double points for what you got in the next 5 seconds. Shoot a white heart to increase your score by 20%. Shoot an orange heart to obtain rapid fire for 5 seconds Hearts also gives you bonus points when shot. Hearts ranked by Rarity (and how useful they are): 1st: Gold 2nd: Green Equal 3rd: Blue and orange 5th: Purple 6th: White 7th: Red #all #games #space #war #wars #arcade #arcade_game
Mobile friendly but easier on pc. Music: Lunar Abyss - Lchavasse Updates: v1.6 20/8/25: Added the orange heart. Bug fixes. v1.5 18/8/25: Added large enemies. Minor difficulty tweaks. Volume tweaks. Made the music speed up briefly when purple heart is hit. v1.4 17/8/25: Added the white heart which increases your score by 20%. Changed the purple heart so that once hit, you gain double points for 5 seconds. Added visual for purple heart. v1.3 12/2/25: Added the purple heart which gives you 10 points once hit. v1.2 11/2/25: Bug fixes and added the freeze heart. In doing so, green hearts are slightly rarer. v1.1 8/2/25: Bug fixes, made it mobile friendly and polished the home screen.