This is my map solver, for this map the best settings are Transperancy - 0-99 I advise you put it to around 35-50 if your trying your own map but for this one since its already made and the settings already work you can set it to 50-99 max speed increase - 6 starting x - -202 starting y - -123 *Press space to restart if already done once before to skip the loading times. These settings change based on the map so feel free to tweak it as you like. you can make your own map for it and it should be solvable but you may have to tweak the settings as the mapping X that appears at the start tends to get stuck or go backwards if proper settings are not used. the starting x and y just tell the system where the maps start is at, when i was faced with this challenge i first went with a standard sensor on the wall to detect if touching wall but i couldn't get it to work and it would only work on a certain size of wall, later on i thought of a lazer if you shine it into a pipe like this it will always find a way out so i applied that into this game by saying "touching wall? change by 45 degrees" making a artaficial lazer i then refiined that lazer line line into a readable and non collison path for tera "the player" to take i had to mess with the center of gravity to get is to work properly and you may too, I really hope you enjoy it as it took many hours <3. It may take some time to start.
All by me except the map which was made by my brother as he made the challenge go check him out at @eshipna if you want to try your own version of this go to my profile and click the *Map solver assets* project then remix it and give it a go!