These are Real And Custom Press Space or Tap The Analysis Icon To Switch To The Next Costume SUPERHUMAN GENIUS ZONE 1. Brilliant Move Flashy, tactical, sacrificial, forcing, human-visible brilliance. 2. Imperceptible Move Quiet, subtle, positional, non-forcing, engine-approved but human-invisible. 3. Exotic Move Deep-depth, counterintuitive, long-horizon, engine-only genius. 4. Unknown Move Engines see it but cannot evaluate it meaningfully; unstable or contradictory. 5. Unintelligible Move Contradicts engine logic at all depths yet is objectively correct. 6. Interrobang Move Chaos that saves you. Nonsensical, absurd, but the best practical comeback move in a losing position. Sometimes replaces unintelligible moves when chaos > correctness. ⚠️ HUMAN ERROR ZONE 7. Blunder A losing move. Bad, but not catastrophic. 8. Worst Move The worst of all blunders. Catastrophic, self-destructive, but not instantly fatal. Sometimes replaced by Horrible Move if something even worse exists. 9. Horrible Move A legal move that walks your king into mate-in-1, often after 4+ king moves, or by moving any piece into immediate forced loss. The “self-checkmate” tier. Sometimes replaces Worst Move or Blunders. OUTSIDE THE GAME 10. Illegal Move Not a move. Violates the rules. Cannot replace or be replaced by anything.