M.I.T Suit Tera Swing: This ability must be held to activate. When activated, Tera can still move, but very slowly. An animation will play where you swing your meteor hammer gradually faster each second. Releasing the keybind throws the hammer in the direction you're facing. If it hits a killer, it pushes them back; if it hits a wall, you'll pull yourself toward it. The distance the hammer is thrown depends on how long you hold the ability, with a maximum of 10 seconds before it automatically activates. After a killer is pushed back by your hammer, they face a 3-second cooldown. If they hit a wall, a 6 second cooldown applies. Tracker knife/Shock: When activated, this ability throws a short-range attack toward where you're facing. If it hits a killer, the tracker knife sticks to them; if it hits a wall, it sticks to the wall. A hit on a killer reveals their location; a hit on a wall emits a medium-sized radius. If a killer approaches this radius, you'll be notified, and their location becomes visible if they are within this area. The knife, whether stuck to a wall or a killer, remains active for 20 seconds before going on cooldown. Deploying the knife switches to the Shock ability, which can be activated if the knife is on a killer, shocking them and removing the knife immediately. The killer then receives a 10-second slowdown. The same applies if the knife is on a wall. If you're aware a killer is near your knife and react quickly, they will be shocked for 10 seconds. If Shock is used, cooldown will be longer than normal. Passive - Spy Instants: There is a meter with three bars. You fill this meter by staying as far away from the executioner as possible. Being closer to the killer prevents the meter from filling. When the killer hits you, if one of your meter is full, you dodge the attack immediately accompanied by a knife tricks animation and gain a speed boost for four seconds. If your tracker knife ability is active, this animation won't play, and you won't get the 4-second speed boost.