- Controls - [1] Move 1 [2] Move 2 [3] Move 3 [4] Move 4 [Hold space or mouse down] M1s [Mouse down] Face cursor [F] Block (Hold, traversal) [Down arrow, s or q] Dash [awd or arrows] Movement [G] Ultimate mode (Requires a full ultimate bar) [0] Insta-ult [9] Force activate ultimate mode (use if G doesn't work) [T] Place dummy (hold) [R] Reset dummy [M] Remove screen elements
The character, Jun, is based off of the character with the same name from Combat Gods. Using the Wolf Fang Flash method is unreliable and random. For better consistency, you can instead, face sideways slightly during the backflip part so that your character moves back at a 30 degree-ish angle from your opponent and then use the dash to move right at where your opponent is without hitting them, making the consistency almost always allowing you to combo extend without the risk of being countered or blocked. This character has a unique feature that is not seen in other Battleground games, where you are able to combine moves together to form a new move (variant). The first ultimate move, Savage Fangs, originally one shots the player, however when Jun became free, the move was nerfed to only deal 75% (May be more or less, because there's a weird thing where the player heals while taking damage, which is why you seem to heal fast in this game compared to other bg games) damage instead. This was probably to balance the Ultimate Moveset, as Jun was given another (technically 2 if you count the variant) one-shot ultimate move, and it would be a bit to overpowered if Jun was able to one-shot with most of his ultimate moves. One Inch Punch can counter ALL moves (except Draco Meteor) If you use Glimpse of Power finisher and Virgule Cascade finisher on an infinite health dummy, you can get a dummy that is headless and armless. You need PS+ for this. it looks so cool so i want to remake this so dont get mad pls :( #jun #tsb