I am bored. I am not very good at coding, so I'm sorry if I offended you with redundant code for any smarty pants out there ;-; Moving the mouse (or your finger if you're on mobile) will cause the "threat" to increase. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Nerd alert! - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - As for layer types: noise - Literally a noise layer! It can be as simple as a white noise with effects, or complex as you want it to be! Noise is diverse and is almost always a low to middle threat layer. kick - also known as the kick drum or bass drum, this is going to be the beat keeper. shaker/hats/claps - shaker can be faked using a hat with bitcrusher or downsampling (a kind of audio effect). This is usually the most common type of threat indicator besidse the kick and hats. "Hats" is a short term for hi-hat(s) and is a clicky, high- pitched, cymbal, and is also a common threat indicator layer. Claps is a very similar sound to both of them, but less metallic. snare - another typical instrument. This one also accompanies the rest of the lower percussion layers, and is typically an important piece in a groove beat. toms - toms are a type of drum and are typically just 'toms,' which are a grouping of 3 differently pitched drums, but are also sometimes groups of four called' quads.' They are a drum type, and are multipurpose! "perc" - a perc. or percussion layer is just a single layer that contains any of the above. They usually have toms, snare and hats, but generally they do NOT have a kick since that would and could conflict with the main one. bass - the lowest instrument, and typically keeps the song together with the kick. Depending on how you want your threat theme to sound you may want to make come in at a lower threat (so almost immediately) or at moderate threats. pad/lead/arp - pads, leads, and arps are all different kinds of instruments and depending on what your music sounds like, you may want some, all, or none, or in a particular way. Pads are typically softer sounds, and help support the middle notes (typically), leads and arps are almost always the flashiest and most memorable layers. weird/other - This is a funny little thing you might want to incorporate. Garbage Wastes uses one, and it can be really any level of threat, but is commonly used as a low one, or a high one. Other is literally just any other layer or instrument type that might be unique to your music! - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - These are some general things to consider BUT they are not strict! My only really strong recommendation is to have kicks as one of the first layers. Examples of threat themes that are outliers from my suggestions: The Watcher Badlands threat theme: it feature not one, but TWO LEADS as the TOP layers. Base game Sky Islands threat theme: its bass layer is way more high threat than most other regions. Base game superstructure threat theme: this features pretty much NOTHING from what I had shown you. It uses a more ringy/metallic type of "lead" than a traditional one as well.
me! extremely janky! Doesn't stay together for more than one reptition but oh well this was 4 fun anyways lol