Although many animal roleplays do not allow magic, this one does, it is actually a key component that makes this RP unique from the others! So let’s get into it. But first, what is magic and how will it be displayed in this RP? This is the question I asked myself, and I will answer it truthfully here. Magic is said to be a gift from the lupinescence (Basically wolves that are dead and have become spirits), so it is an honor to receive a power. Although there will be normal fighting, magic is another option. This leads to interesting roleplay system, some magic powers are stronger than others, some provide a agility or strength boost, some get no powers at all. Now you may ask, how do I get a magic power? Well each time you age into the next rank (See the N&C of the rules project) it is rolled to see if you get a power or not and how rare it is. Here are the chances: No power - 50% chance Charm - 25% chance Common power - 15% chance Rare power - 7% chance Legendary power - 3% chance Now you may ask yourself after looking over that, what is a charm? Well, a charm, instead of a power is a solid item, a pebble. It grants smaller boosts, such as an agility or strength boost. You also have an inventory and a handheld inventory. Your handheld inventory is what you currently have, this is how many magic powers/items you can have at a time. You can use these while in a battle. You have a base of 3 slots in your handheld inventory. Charms fill up half a slot, common powers fill up 1 slot, rare powers fill up 1 and a half slots, and legendary powers fill up 2 slots. Some charms can increase the size of your inventory, these charms do not take up any space. Your inventory can hold up to 20 powers, it works the same as the handheld inventory, but you may not equip anything from it until the day the magic storage updates. There are different types of magic powers and charms, these will be put here as they are earned in the roleplay, and will only be told to the magic power staff to keep it a surprise for roleplayers. -More to be added