**Requested by @The_Blue_J ** The only tile currently compatible with edge alignment is the third for key 1, Sandstonebrick (Because none of the original tiles had a full edge set). *In order to make another tile compatible, it's edge costumes will have to be laid out in the exact format as the sandstone brick one, with two variants each edge costume, and each variant's name must contain 'brick' preferably at the end for clarity. There are other types of edge alignments such as for pillars, which will use the codeword 'pillar' at the end of their name. I'll add those later :D This is ranger's engine, pretty much all I did was make it so that tiles automatically switched to the correct edge costumes based on the tiles around them. Will admit it took me a little while to get familiar with how the engine works lol I made the tiles stamp at 400% size and made each pixel 1*1 instead of the original 2*2, idk why this was, but I changed it mainly bc I didn't want to resize all of the Sandstonebrick tiles.
I did add a variant system, but to keep this either the saving system will have to be updated, or tile variants will have to appear different every time a scene is loaded. *Currently they appear different every time a scene is loaded.