ADDED Longer soul Tails are added to souls. Wider Vision in fog, and fog is closer to leaks. Brighter/darker death light. White pills look different when on the wall. This is a concept for a nextbots game I'm Making. It's really simple, just run from the nextbots. ------------------------------Movement------------------------------------ For Movement, Use Arrow Keys. Mobile is coming soon. To Sprint, use space. To Heal, go to the pills. -------------------------------Room------------------------------------------ There is a pipe in the corner. The pipe has a hole that is creating a gas leak. If you go into the fuzz, the view will be blurred. You can only see pills and the nextbot in the fog. -------------------------------Stats------------------------------------------- There are two sets; Stamina and Health. When you Sprint, you lose Stamina. If you get hit, you lose Health. Stamina grows naturally faster than Health. Health is also able to grow on its own. You can lose Health if you have it low enough + . ----------------------------Player-------------------------------------------- The player has 6 costumes, depending on the Health. The highest are 100, 75, 50, 25, and 10. The last one is 0, but it is the elimination zone. The Costumes are written in a way similar to 50 - 10. ---------------------------------Soul------------------------------------------ If you die, a small light called a soul will be following your mouse. You can't get rid of it. It is part of the player, as you see it comes out of the player. It contains the same chase coding as the Nextbot. -------------------------Nextbots-------------------------------------------- This game contains only one Nextbot, the Tesseract. They wander until it finds you. They can see through Fog, but only after you've been there for some time. To know if they're near, it plays a sound. Some are faster than others. You can outrun it without using Sprint.
Here is a small thing to know about making this. ~~~~~~~~~~~~~~~~Variables~~~~~~~~~~~~~~~~~~~~~ There are three types of Variables; SWITCH variables help the sprites know if something is activated. These include (Blur), that helps determine if the fog effect will show, (Death to Nextbot), which helps with the nextbot knowing that the game is over, and (Sensor Area) Helps with the distance for chasing. MAKE variables are the ones more likely controlling the sprites. These include (Health), (Last Gas Costume), which helps with the gas leak control, and (Stamina). LOCATION variables help the other sprites locate the player, Mainly X and Y. -------------------------------Credits---------------------------------------- Personally, I have to do this. for the Tesseract skin. for the Music Download. Joakim Karud for Actual Music. I forgot who gave me the sensory code :/ ------------------------------Notes------------------------------------------- If you go behind the thumbnail drop and see a blob when you pause the game, that's what the nextbot uses to track you! The soul will follow the mouse when activated, so don't complain If it comes out of the player's tail. The tesseract was at a speed of 20 when I first coded it. This took VERY long to make, so don't expect me to post these fast. ---------------------------------Tags ---------------------------------------- Tags will be here so people can view this game.